Every team gets its own route
Same checkpoints, different order. Starting points are spread out, so teams don't crowd the first location or follow each other around.
Free while in pilot · Nothing for players to install
Print QR cards, hide them around your campus or office, and let teams race through their own shuffled routes. Players use their phone camera. You watch the standings move.
Three steps. The second one involves tape.
Name the hunt, add checkpoints with a clue for each, and add your teams.
Download one PDF: a QR card per checkpoint and a join card per team. Stick the cards where the clues lead.
Teams join from their phones and follow their own route. Scans count only in order, so nobody can skip ahead.
Same checkpoints, different order. Starting points are spread out, so teams don't crowd the first location or follow each other around.
Standings refresh every few seconds. Put the public page on a big screen at the finish.
Players scan a team join card, type their name, and they're in. It works in any modern phone browser.
Checkpoint cards and team join cards in a single pack, sized for A4 and ready for the office printer.
Every QR is signed. A team can record each checkpoint once, and only in route order.
Set a limit and joins and scans close automatically when time runs out.
Export standings as CSV, or every scan with timestamps as JSON.
During the pilot you can run hunts with up to 3 teams and 5 checkpoints at no cost. Paid plans for bigger events come later.